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Chapter 312

them the fly had chosen the second

option yet the most popular choice

remained the third this class was

directly referred to by players as a

thief a title fraught with disdain

however in truth a thief could hardly

steal much at all as the theft skill had

one critical requirement contact with

the target if the target sensed the

theft and severed contact the attempt

would fail moreover one could not steal

excessively minor items were feasible

but attempting to steal larger objects

would result in immediate detection for

stolen items could not be stored in a

backpack for an hour they had to be held

in hand should the thief perish during

this time the pford items would promptly

revert to their original owner yet some

thieves were particularly Adept using

the pretext of treating players to drug

them into unconsciousness subsequently

stripping their backpacks clean such

thieves were termed dark thieves another

type called open thieves typically

operated in groups engaging in open

robbery if they could overpower the

target they would seize the loot

if not they would flee yet the thief

class encompassed more than just these

skills the primary reason for the

prevalence of players utilizing these

theft skills was the sheer number of

them die in reality a thief's true

capability lay in slaying monsters to

earn greater loot even extending to the

acquisition of additional Soul lifespan

this was a profession that influenced

drop probabilities it is well known that

in any game anything that can affect the

drop rate is exceptionally powerful thus

a role that should have been highly

conducive to teamwork had been

transformed by players into a

universally detested Thief it was quite

emblematic of player Behavior jongchan

brandished his magic staff since you

wish to fight I shall oblige however the

stakes are not those of a typical wager

the two agreed to duel in this Arena

requiring both to submit a portion of

the entry fee the winner would claim all

while the loser would walk away with

nothing however one will not perish

unless specific life and death rules are

imposed a soul Soul's lifespan of a

century dare you stake it chapter 164

the BET A Century of souls lifespan are

you bold enough to wager it as Jang chin

spoke a sardonic smile crept across his

face every inch of his skin seemingly

mocking the notion of benevolence to

initiate a duel a wager is essential the

minimum stake is one year of Soul's

lifespan with no upper limit other items

may also be staked such as equipment or

currency the determination of Victory

can occur in two ways

either the opponent concedes voluntarily

or one is slain however slaying does not

equate to true death rather it Returns

the player to the state they were in

just before stepping onto the stage the

life and death Arena operates

differently death here is irrevocable

accompanied by a double penalty players

may choose to set various levels for the

arena with higher levels imposing

greater penalties for death yet the

deducted Soul lifespan is not awarded to

the Victor but absorbed by some unknown

entity consquently players seldom opt

for the death Arena as it offers no

advantages to either party unless there

is profound animosity one would not

resort to such drastic measures given

the current progress players typically

set their dual standards at a decade of

souls lifespan some do wager currency

yet this is a minority Jang chinz

proposal of staking a century is indeed

a considerable sum it is crucial to note

that this wager of a century involves

both parties simultaneously offering a

century of lifespan not merely 50 years

from one individual even the player with

the greatest Soul lifespan at this stage

does not exceed 5 centuries presently

the average Soul lifespan among players

ranges between 110 and 270 years losing


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